What is Maya 1?
Maya 1 is an open-source speech model designed for expressive voice generation with human emotion and precise voice design. Unlike traditional text-to-speech systems that rely on pre-recorded voice libraries, Maya 1 allows you to create voices on demand using natural language descriptions.
Most voice AI systems sound clear but emotionally flat, similar to navigation systems from over a decade ago. Maya 1 changes this by generating voices that carry genuine emotion and personality. You describe the voice you want in plain English, and the model builds it instantly without requiring training data or complex parameters.
The system works by converting text into emotion-rich speech through a neural codec called SNAC. This approach generates compact audio tokens instead of raw waveforms, making it fast enough for real-time applications while maintaining high quality. The model contains 3 billion parameters and runs efficiently on a single GPU, making it accessible for both research and production use.
Maya 1 supports over 20 different emotions that you can insert directly into your text. These include laugh, cry, whisper, angry, sigh, gasp, giggle, and many more. Each emotion tag actually modifies the audio waveform, changing pitch, breath patterns, and timing to create authentic emotional expression.
Overview of Maya 1
| Feature | Description |
|---|---|
| AI Model | Maya 1 |
| Category | Text-to-Speech with Voice Design |
| Function | Emotional Voice Generation and Voice Design |
| Parameters | 3 Billion |
| Audio Quality | 24 kHz, mono |
| Emotions Supported | 20+ emotions |
| License | Apache 2.0 |
| Language | English with multi-accent support |
| Hardware Requirements | Single GPU with 16GB+ VRAM |
Key Features of Maya 1
Natural Language Voice Design
Describe voices using simple English descriptions instead of selecting from a fixed library. You can specify age, gender, accent, tone, pacing, and character type. The model interprets these descriptions and generates the voice accordingly, without needing training data or fine-tuning.
Inline Emotion Control
Add emotions directly into your text using tags like <laugh>, <cry>, <whisper>, and <angry>. These tags modify the actual audio waveform, changing pitch, breath patterns, and timing. You can switch emotions mid-sentence for natural, expressive speech.
Real-Time Streaming
Maya 1 generates audio with low latency suitable for live applications. The SNAC neural codec compresses audio to approximately 0.98 kbps while maintaining quality. This enables voice assistants and interactive agents that respond instantly.
Single GPU Deployment
The 3 billion parameter model runs efficiently on a single GPU, including consumer cards like the RTX 4090. This makes it accessible for developers and researchers without requiring expensive multi-GPU setups.
Open Source License
Released under Apache 2.0 license, Maya 1 can be used commercially without restrictions. You can modify the code, deploy it in production, and build products on top of it without per-second fees or API limitations.
Production-Ready Infrastructure
Includes vLLM integration for scalable deployment, automatic prefix caching for efficiency, and WebAudio compatibility for browser playback. The architecture supports both research experiments and production applications.
Try Maya 1 Demo
Experience Maya 1 voice generation in action. The demo below lets you test voice design and emotion control features.
How Maya 1 Works
Maya 1 uses a decoder-only transformer architecture similar to language models like Llama, but instead of generating text tokens, it predicts audio tokens from the SNAC neural codec. This design choice makes the model efficient and fast.
Traditional speech models generate raw audio waveforms, which requires processing thousands of samples per second. Maya 1 generates compact SNAC tokens instead, with 7 tokens per audio frame. The decoder then reconstructs these tokens into 24 kHz audio. This approach dramatically reduces the sequence length, making real-time generation possible.
The SNAC codec operates at approximately 0.98 kbps, which seems extremely low but works because it uses a hierarchical structure. Multiple scales capture both fine texture and slow rhythm, creating fluid, natural-sounding speech rather than robotic output.
Training occurred in two stages. First, pretraining on internet-scale English speech data taught the model how real speech flows and how syllables connect. Second, fine-tuning on curated studio recordings with human-verified descriptions, emotion tags, accent variations, and character roles refined the model for production use.
The training data underwent strict preprocessing: 24 kHz resampling, LUFS normalization, silence trimming with voice activity detection, phrase-level alignment, and deduplication of both text and audio. Every second of data was SNAC-encoded before training, so the model learned directly from compact representations rather than waveforms.
Installation and Setup
Requirements
Before installing Maya 1, ensure you have the following:
- Python 3.8 or higher
- PyTorch installed with CUDA support
- A GPU with at least 16GB VRAM (A100, H100, or RTX 4090 recommended)
- Git LFS for downloading model weights
Step 1: Install Dependencies
Install the required Python packages:
pip install torch transformers snac soundfile
Step 2: Install Git LFS
Git LFS is needed to download the model weights:
git lfs install
Step 3: Load the Model
You can load Maya 1 directly from Hugging Face using the transformers library:
import torch
from transformers import AutoModelForCausalLM, AutoTokenizer
from snac import SNAC
import soundfile as sf
# Load the model
model = AutoModelForCausalLM.from_pretrained(
"maya-research/maya1",
torch_dtype=torch.bfloat16,
device_map="auto"
)
tokenizer = AutoTokenizer.from_pretrained("maya-research/maya1")
# Load SNAC audio decoder
snac_model = SNAC.from_pretrained("hubertsiuzdak/snac_24khz").eval().to("cuda")Step 4: Generate Voice
Create a voice description and generate speech:
# Design your voice
description = "Realistic male voice in the 30s age with american accent. Normal pitch, warm timbre, conversational pacing."
text = "Hello! This is Maya 1 <laugh> the best open source voice AI model with emotions."
# Create prompt
prompt = f'<description="{description}"> {text}'
# Generate speech
inputs = tokenizer(prompt, return_tensors="pt").to("cuda")
with torch.inference_mode():
outputs = model.generate(
**inputs,
max_new_tokens=500,
temperature=0.4,
top_p=0.9,
do_sample=True
)
# Decode and save audio
# (Full decoding code available in documentation)Alternative: Clone Repository
You can also clone the model repository directly:
git clone https://huggingface.co/maya-research/maya1
Use Cases for Maya 1
Game Character Voices
Generate unique character voices with emotions on demand. No need for voice actor recording sessions. Create dynamic dialogue that responds to game events with appropriate emotional expression.
Podcast and Audiobook Production
Narrate content with emotional range and consistent personas across hours of audio. Maintain character voices throughout long-form content without recording multiple takes.
AI Voice Assistants
Build conversational agents that respond with natural emotional expression in real-time. Create assistants that sound human and understand context, not just words.
Video Content Creation
Create voiceovers for YouTube, TikTok, and social media with expressive delivery. Generate multiple voice styles for different content types without hiring voice talent.
Customer Service AI
Deploy empathetic voice bots that understand context and respond with appropriate emotions. Create customer service systems that sound caring and professional.
Accessibility Tools
Build screen readers and assistive technologies with natural, engaging voices. Make digital content more accessible with voices that carry emotion and personality.
Pros and Cons
Pros
- Open source with Apache 2.0 license
- Natural language voice design
- 20+ emotions with inline control
- Real-time streaming capability
- Runs on single GPU
- No per-second fees or API limits
- Full customization and modification rights
- Production-ready infrastructure
Cons
- Currently supports English only
- Requires GPU with 16GB+ VRAM
- Requires technical knowledge for setup
- Model weights are large (several GB)
- Fine-tuning requires additional training data